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dc.contributor.authorHeidrich, Felipe Etchegaray
dc.contributor.authorMachado, Roger
dc.date.accessioned2021-03-09T15:52:22Z
dc.date.available2021-03-09T15:52:22Z
dc.date.issued2016
dc.identifier.citationHEIDRICH, Felipe Etchegaray ; MACHADO, Roger. Adequação da Modelagem Digital de Espaços Arquitetônico para a Visualização com Tecnologia de Jogos Digitais. In: XX Congreso de la Sociedad Iberoamericana de Gráfica Digital, 2016, Buenos Aires. Blucher Design Proceedings. São Paulo: Editora Blucher, 2016. p. 534-538. Disponível em: https://www.proceedings.blucher.com.br/article-details/24845. Acesso em: 8 de março de 2021.pt_BR
dc.identifier.urihttp://guaiaca.ufpel.edu.br/handle/prefix/7243
dc.description.abstractThis paper describe a case study of the processes necessary for adapting digital modeling, developed in the academic context, to enable interactive visualization with the use of digital games engine. For this, was used a three-dimensional model developed by a student in an academic exercise of architectural design. The adequacy of digital modeling has been tested with the use of three software, SketchUp, 3DS Max and Maya LT, and the game engine Unreal Engine 4. This study intended to contribute to the expansion of options and analysis of academic visualization projects.pt_BR
dc.languageporpt_BR
dc.publisherEditora Edgard Blücherpt_BR
dc.rightsOpenAccesspt_BR
dc.subjectGeometric modelingpt_BR
dc.subjectInteractive visualizationpt_BR
dc.subjectDigital game enginept_BR
dc.titleAdequação da Modelagem Digital de Espaços Arquitetônico para a Visualização com Tecnologia de Jogos Digitais.pt_BR
dc.title.alternativeDigital Modeling of Architectural Spaces for Visualizing with Digital Game Technology.pt_BR
dc.typeconferenceObjectpt_BR


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